
Unfortunately, Auction House Tycoon Diablo III had its fair share of disappointments, and while there were some nice touches like being able to select options for your character class, it always lacked the soul many gamers had felt from the earlier games. For those unfamiliar with the franchise, Diablo games are all about creating a character, getting random gear drops that scale with your level and supplement your skills, getting to the point where you're able to comfortably beat your enemies to submission, then going to the next difficulty level where your gear is once again at level worthless and you continue the cycle.

Naturally, expectations were even higher in 2012 for Diablo III, the first Diablo game I could well afford to pre-order with all its fancy goodies.

Granted, playing a game about conquering the depths of Hell as a kid might have put an unnecessary fear of the term "fresh meat" as well as a huge distrust of closed doors in me, but Diablo II was an immediate "must play" the moment it was released.ĭ2 and its expansion, Lord of Destruction, were great distractions to the mundanity of school life, and building a Sorceress who could conquer all foes or an Amazon that could rival Penthesilea in Greek legends was therapeutic (as was associating a particularly annoying teacher with one of the Prime Evils).

(Screenshot: Blizzard)įor many gamers of my generation, Diablo would have been one of the first action Role-Playing Games that we were exposed to. Ah, old friend who couldn't just save the world himself.
